Since the announcement of iOS 6 I’ve been worried about the fact that Apple’s default map application won’t have Vancouver’s transit information available within it like the original Maps application that was powered by Google Maps. I even started familiarizing myself with the Translink mobile site that I had previously ignored because maps was good enough. I feared that there would be a regression to a feature that I had come to rely on since public transit is my primary means of transportation.
While the mobile transit site proved to be surprisingly functional in storing the primary stops that I used, I mostly feared having to string together trip planning from a browser and the map application since I’ve never liked how the transit site handles addresses or business search for trip planning.
When iOS 6 launched I was glad that Wired pulled together some apps that would help tide over some iOS users. I downloaded all of the free apps from their list that support Vancouver and then went about trolling the app store to see what the selection is like. I installed the following apps:
Transit
HopStop
iTransitVan
Transit Pro
Now, I have to say that Transit is by far the nicest app of the bunch. I love how the app defaults to a real-time list of nearby stops and that I can change the direction by tapping on the route and then on an arrow that appears in the drawer that slides open. The point to point directions have been really slow or broken so far but if I were going somewhere familiar, like downtown, then this is the fastest way of knowing what buses are coming next since I don’t have to type anything.
Another noticeable fail with Transit was that tried to subscribe and couldn’t. The free trip planning is limited to 20 trips but for $.99 a month, $2.99 for 6 months, and $4.99 a year you get unlimited trips, which isn’t bad considering how nice the interface is. I tried to use the iOS 6 maps and selected transit information, and the map application bounced me over to the Transit app with all the trip details. So noted, that’s not as seamless as in the Google-powered era but given how the Transit app is more useful for getting next bus information quickly on familiar routes, I feel like I’ve come out with a better solution than what I had before.
For my iPad I tried getting transit directions without installing another app and was surprised that I was prompted to install HopStop for iPad, was bounced over to the app after installation, and that it worked on the first try. Hopstop was the second best app since it did trip planning really well using iOS maps to show the route.
So in the end, nothing is really lost for Vancouverites, it’s just an adjustment. I’m genuinely impressed by Transit, which is actually better than Google Maps or the Translink mobile website. If this is just the beginning, then this should prove an interesting field of app and UI design to watch.
]]>This animated history of LEGO is fantastic and weirdly feels like it stepped out of the Pixar universe. The shift from wooden toys to plastic bricks interestingly parallel’s Nintendo’s shift away from cards into toys, and eventually electronics. Bricks and bytes are mashed together in my head because of Douglas Coupland’s Microserfs and I can’t help but think how significant LEGO has turned out to be in our increasingly digital world. It’s almost like we were prepared for the jaggy edges of pixels through LEGO.
I’d be curious to know what LEGO thinks of Minecraft since the video game a suped-up version of LEGO’s systemic approach that pushes the notion of free creation into concepts like the post-scarcity economy.
]]>The most recent iOS update to Figure added the ability to export songs! I’ve been waiting to see this for a long time since I’ve been noodling with Figure for months.
It was really disheartening to throw songs away. I really like how exploratory this app feels since I’m a non-musician and instead just mash and tweak until it sounds…reasonable. Now if only I had a chance to corner Tim with this app, a Jambox, and some beer. Then I would purse my fingers and say “excellent.”
]]>Chris Foresman over at Ars Technica has an interesting piece that tries to paint the map of iOS as a gaming platform. Hint: it’s huge. It’s not a surprise to me since my mom is a regular iOS gamer and who had previously been really into Tetris on the Game Boy. I’m sad that Nintendo refuses to publish for iOS because I think they’d do something great with the platform. Even though they would see it as a bit of a defeat, I think they have a lot to gain from proving they can win a match on someone else’s court.
While the numbers are impressive now, I think we’re going to see the true impact in the coming months when people start to really use cross-platform gaming. The battle for the living room this holiday season is going to be really interesting.
]]>On Monday the 11th I returned home after teaching a class in Animation Studies at Emily Carr University of Art + Design and while I was eating my lunch and catching up on Daring Fireball I came across a link to Michael Gartenberg’s Why “post PC” doesn’t mean “sans PC”. I eagerly read what Gartenberg had to say since I had just presented iPad 2 to my students in relation to Soren Pold’s article Interface Realisms: The Interface as Aesthetic Form. In class I showed a clip of Jobs describing iPad 2 as a Post PC device while standing in front of a slide showing the intersection of technology and liberal arts. I’ve been fascinated with that slide since it first appeared at the 2010 iPad keynote because it’s also an accurate description of the crossroads that animation finds itself at. When a student asked what Jobs had meant by “Post PC” I had to admit that I wasn’t fully sure myself because I couldn’t tell if it was just marketing hyperbole or and accurate description of devices that draw from the traditional PC paradigm while managing to retain a distinction. The rambly explanation I gave in class primarily focused on the touch UI of iPad 2 which is a significantly different interaction methodology that enables the creation of new experiences that were previously impossible.
But that didn’t feel like it was enough of an answer because other touch-based devices had existed prior to iPad 2 and this keynote was the first time that Jobs had used the term Post PC. However, after reading Gartenberg’s article, I realized that something else was in the mix. I was really interested in the way that he described iPad 2 through a process of gains and losses in relation to the PC: the experience of X is better, but Y isn’t as good. I think that he’s onto something with the “Post” indicating an “afterness” of the device. However, when I encounter “Post-” anything I immediately leap to Postmodernism, which Gartner never acknowledged. Postmodernism as a term originates in architecture (which also resides at the intersection of art and technology) but has been adapted to mean something else:
“[Postmodernism] can be described as a set of critical, strategic and rhetorical practices employing concepts such as difference, repetition, the trace, the simulacrum, and hyperreality to destabilize other concepts such as presence, identity, historical progress, epistemic certainty, and the univocity of meaning.”
Placing iPad 2 in this context opens up a lot of options when trying to figure out what Post PC means. However, it’s necessary to provide a brief summary of some of the terms:
Difference: Not X is different than Y, but a secondary principle produced by a prior relation between differentials that gives us sufficient reason for empirical diversity. Oh Deleuze! *purr*
Repetition: A different incarnation (the physicalization) of the same structure. This genesis can be seen to operate on an ontological scheme that deals with the virtual, intensive, and actual.
Hyperreality: the mediation of experience through technology whereby the real has been absorbed by the symbolic to the point that simulation forms the core of our experiences.
Interestingly, difference is one of the things that Gartenberg tried to explain. But in order to do so fully one needs to understand what Post PC is differentiating. In order to get a better understanding of what a tablet is, I think it’s necessary to do a breakdown of components that are included in desktops, laptops in comparison to iPad 2. A desktop computer requires a physical keyboard, a mouse or other input device and a display. However, the technology is ergonomically tied to a surface, plus your hands are distanced from the interaction by the on-screen pointer.
A laptop is a portable version of the desktop paradigm but now typically has a touch pad, which enables a form of direct manipulation, but the user’s presence is still indirect as evidenced by the on-screen cursor. When looking at a laptop it becomes clear that portability and touch-based interaction alone are not significant enough categories to use as primary differentiators.
However, the most immediate differentiators between iPad and PCs is the absence of a physical keyboard and the on-screen cursor. iPads are designed to be held and operated by direct manipulation. It’s true that other tablet devices existed before, so what makes iPad 2 unique from those devices aside from the touch UI? Well, let’s look at what other hardware is present in iPad 2 that was missing from all those other devices: an accelerometer and a gyroscope. What is significant about these technologies? Well, they make it so iPad 2 understands where it is in relation to space. Let me repeat that more clearly: iPad 2 functions like an object in space. You know what desktops, laptops and previous tablet devices don’t respond to: their relation to physical space. When coupling touch and space, we realize that iPads function in a more intimate manner than any previous computer because we bring it to us and can use it in a more natural manner in spaces reserved for intimacy: couches and beds. It’s not surprising when John Gruber focuses on the continued presence of the chair on stage during iPad Keynotes.
Now that we establish that an accelerometer and gyroscope give iPad 2 secondary principles that distinguish it from a PC we have to look again at the hardware and determine if there’s any other differentiators that have to be taken into consideration. Unlike the first iPad, iPad 2 comes with front and rear facing cameras. However, this isn’t a completely distinguishing feature because iPhone 4 has both of these and came out before iPad 2. So what makes iPad 2 significant enough to merit Jobs using “Post PC” during the introductory Keynote here and not before?
It’s the A5 chip and the software that it enables: Photo Booth. The ability to take pictures of yourself and view a series of virtual filters that manipulate the image IN REAL TIME. This points to the hyperreal experience that the device enables because it lets the user mediate themselves through a technological experience. However, this was possible before through the desktop paradigm. What is distinct is that this is now happening in our space. This both makes us aware and alters our basic understandings of ourselves, but also our conceptions of how a computer can function as an intimate object in space which has an understanding of where it’s coming and where it’s going. This is a different form of experience than has previously been possible. It’s fitting that Joshua Topolsky tells us “In a post-PC world, the experience of the product is central and significant above all else.” Topolsky’’s focus on experience is significant and not only references the new physical experience, but how that ties to the overall user experience of the device. And that experience has to be overwhelmingly positive otherwise people would neglect or abandon the technology. Just imagine how annoying it would be if you had Microsoft’s Clippy with you everywhere you went.
Why? Because an interesting thing happens when humans touch objects and bring them into our intimate spaces: we forge bonds with them. We develop emotional responses. Especially when we can see part of ourselves in the object. It’s not surprising to me that Photo Booth is a significant differentiator because we can reflect and distort our image. We see ourselves and not ourselves, wherever we happen to be. However, lets NOT forget that Photo Booth came from the OS X application by the same name. Photo Booth provides an example of Repetition whereby the iPad 2 is a virtual representation of a PC which is an intensive experience because it needs to correspond to our actual experiences as it travels with us and provides a new frame by which we see ourselves, the world, and technology. The iPad 2 is not the death of a PC, it’s the quotation of one which has different spatial and emotional parameters.
And that emotional response is something that most technology companies and technologists are blind to because of their one-dimensional perspective on raw technological process. This ignores the “liberal arts” portion of Jobs’ slide. Furthermore, this myopic perspective leads to claims that “Post PC” is an invalid term because iPad 2 still requires a PC for activation, back up, and syncing. However, for iPad 2 to be a Post PC device it doesn’t have to be in opposition to a PC, it’s not without a PC, it’s a simulacra of a PC. A new plateau for a PC that does not negate the PC but is MORE personal because tactility, intimacy, spatiality, and emotion are all being enacted while the user is creating the narrative of their life from self-reflection.
And just to be thorough lets look at the other Post PC devices that Jobs mentioned:
iPod: It does not adhere to the all of the same parameters of iPad 2, but represented the physicalization of iTunes. It was a quotation of iTunes that existed in space. Not surprisingly, the ads were primarily of people in space. However, lets look at iTunes for a minute. What is iTunes then? Initially it was a way to take your CDs, rip digital copies of your music, and manage their organization. It virtualized your physical media through the simulacra of a database because it’s a way of storing and managing digital files but in the disguise of a jukebox. Apple smartly created an easy user experience that also trained non-technical people on the process of curating a database that reflected their taste and impacted their emotions. Over time iTunes has changed and become the central hub that enables the user to selectively include components of their computer, to quote what is needed when moving away from a desktop paradigm to a spatial one. How this happens, through a cable or over the air is pointless in this light.
iPhone: It’s easier to identify the components of Post PC in iPhone because it introduced iOS, multi touch, accelerometer, gyroscope, and cameras over successive generations and paved the road for iPod Touch and iPads to gain FaceTime. Lets not ignore that the virtual keyboard proved that users were not going to reject the device because it only provided a simulacra of one of the defining input methodologies of the desktop experience. I’m surprised that more people don’t speak up on the gains that a virtual keyboard represents. I’m functional in multiple languages and LOVE that I no longer have to fight my physical keyboard to get non-English characters when writing in Spanish. In fact, I reserve writing in Spanish for my iPhone because it provides a better experience. This shows us how the desktop experience was limited by its own monolinguality. Sure, I could remap the keys, but was it a pleasurable experience? No.
iPad: What was the primary complaint that people routinely level at iPad? It’s a big iPod Touch. So again, space and surface become significant differentiators. They change the experience as dimensionality increases. What “big iPod Touch” indicates is a Difference and Repetition because it is like, but not like at the same time. Binary thinking in which good/bad or similar/different are your only options are stymied at the presence of this statement. Motorolla’s Evolution of the Tablet video points to how flummoxed the tech industry is when faced with something that makes no bones about being similar/different. However, consider that the experience of FaceTime or Skype on a larger screen will be a different than that on the iPod Touch and iPhone simply because of the proximity of human scale.
I agree with Topolsky when he says that Apple is “not even playing the same game!” However, I don’t agree with his position that Post PC is an issue of semantics because the language Apple is using doesn’t come from the realm of technology, it comes from the Liberal Arts. Post PC is an artist’s statement of intent that draws from Postmodernism’s “critical, strategic and rhetorical practices” to destabilize “the presence, identity, historical progress, epistemic certainty, and the univocity of meaning.” And it’s the stable identity and univocity of meaning of the desktop paradigm that the rest of the computer industry is still desperately clinging to. Want evidence? See all the Android vs Apple as a rehash of Microsoft vs Apple arguments floating around the internet.
From the perspective of Postmodernism it’s not surprising to me that people like Damon Albarn and David Hockney see iPad for its gains. When speaking of iPad Hockney says “It can be anything you want it to be. This is the nearest we have got to seeing what I would call a universal machine.” I love that it has changed Hockney’s perspective on his illustrative practice because it enables him to “actually watch a playback of your drawing. I have never watched myself actually drawing before.” From a Postmodern perspective Hockney’s art practice is being replicated and deterritorialized because of the inherent capacities of the software on his iPad make it possible for him to create a stable object, a drawing, while simultaneously creating an animated reflection on the process of creating that drawing. Similarly, the tech industry is being deterritorialized whereby artistic component of computing has been brought to an equal level with the engineer. In fact, Apple is telling us that the arts provide a base for technology and it was music that lead the way.
Making Future Magic: iPad light painting from Dentsu London on Vimeo.
Thanks to Josh Hammons and Richard Sexton for their comments and advice.
]]>Sadly, the VLC app on the iPad choked on the 720p video of Mamoru Hosoda’s Summer Wars that I managed to find. But that just meant that I had to watch the movie on a laptop like Jobs intended. However, this hiccup didn’t take away from the resounding amount of pleasure that I took from watching this amazing film from a director that I previously had no knowledge of.
Mamoru Hosoda directs this really spectacular tale of identity as told through the breakdown of an all-encompassing social network called OZ that gets accidentally triggered at the 90th birthday party for the matriarch of the Sanada family. Poor Kenji had been tricked by the prettiest girl in school to take a summer “job” playing the role of the fictional fiance that she’d been telling her whole family about. Only this family is a large and distinguished family in Ueda city and shy math whiz Kenji finds himself the opposite of the well-bred, university aged, and international character he has to play.
The story does a wonderful job of paralleling the social network of the family with the virtual network of OZ in a really intriguing way by showing both networks function on relationships that are simultaneously proximal and distant. Truth is a slippery concept at the best of times and it starts to burst at the seams when rogue AI takes over Kenji’s avatar, then slowly the network, and all infrastructure in Japan.
I really liked how the visual design made allusions to The Sorcerer’s Apprentice sequence in Fantasia when Kenji’s stolen avatar starts to tear things apart. They did an excellent job in alluding to animation’s most famous depiction of a plan getting out of control when the evil Kenji-mouse starts eating other users before revealing itself to be the “Love Machine” AI. Now Kenji and the Sanadas have to figure out how they can stop the identity swallowing Love Machine before it steals the avatar of someone with real military power and makes everything in OZ and the real world go kablooey.
I was really impressed how the film managed to maintain an emotional core, a sense of humor and depict the concrete and metaphorical aspects of family and self-identity. I haven’t been able to stop thinking about Summer Wars and hope that a general audience is able to get their socks knocked off like I was. And don’t forget to check out Hosada’s previous film: The Girl Who Lept Through Time.
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My Mom got an iPad for her birthday back in November and this Christmas eve was the first time I really got a chance to spend hours with the device and really give it a once over. I was eager to try the keyboard for longer writing tasks (like this post) and see what else I could accomplish.
Then it dawned on me that this slick screen was also designed for watching movies. I decided to try out Scott Pilgrim vs. The World because I had it on the brain after it became one of the candidates on the CBC Radio 3 Rock n’ Roll Movie Club. Scott Pilgrim was too perfect a choice for my iPad test since it’s a hybrid of film, comic, rock and roll, and video game aesthetics, while the iPad is leading the charge in new media platforms that appifies all of those previously distinct forms of media.
I’m not one to cuddle a laptop in bed to watch a movie because I’ve found it too bulky to be comfortable (I only had this option in China). But the slim profile of the iPad suddenly made cuddling up to a movie very appealing. Curiously, the iPad replicated the proximity of the awesome comic book and gave me the freedom to lie in various positions as though I were reading a book. I was surprised how I could comfortably hold the iPad up with two hands while resting my arms on the bed for the first hour of the movie. Then I contorted my body in all sorts of positions and used either a hand or a pillow to prop the iPad up (I should note that my Mom doesn’t have a case).
While some people have complained about the bezel on the iPad, I found it to be ideal when gripping the device and not obstructing the screen. Overall, the experience was incredible and I feel like we’re going to see an interesting change as cinema gains the proximal relationship of a book. I know the iPhone goes there too, but I still don’t find myself watching much video on it, especially if a bigger screen is around.
Since screen grabs are an important part of my film studies work I was pleasantly surprised that I could save a still by pressing the home and lock button. However, scrubbing through the movie to find the right frame was pretty challenging since I kept nudging the scrubber when I was trying to let go. Considering that this isn’t even an option in the Apple DVD player or QuickTime (Thanks VLC!) I’m happy that Apple didn’t cripple this feature in the Video app and consider it a win. Next up for my weekend of iPad tests is the VLC app and how it handles multi-language .mkv files like Mamoru Hosoda’s Summer Wars. And also the Vevo app since I haven’t had a chance to watch Kanye West’s Runaway video.
]]>My new hero is Dr. Clifford Nass, who I could hug for coming up with the phrase “Computers are Social Actors.” I’m really fascinated by the way his work engages with the way we respond to computers the same way as we would a person. This research is vital to interface development as it shifts away from the desktop paradigm to HUDs and navigation systems in cars. I’m particularly interested in his work on cars as I feel like we’ll get there before wearables. Now I just have to restrain myself from throwing my credit card at his latest book, The Man Who Lied to His Laptop.
This article Nass wrote in the Wall Street Journal is mind blowingly awesome and has the best explanation for why Microsoft’s Clippy became the most reviled “assistant” ever. However, Nass is out to prove that it could have been different if Clippy had been implemented with a social strategy that builds a relationship. I’m enthralled by his conclusions about the bonding aspects of scapegoating:
Without any fundamental change in the software, the right social strategy rescued Clippy from the list of Most Hated Software of all time; creating a scapegoat bonded Clippy and the user against a common enemy. Of course, that enemy was Microsoft, which didn’t pursue this strategy. When Microsoft retired Clippy in 2007, it invited people to shoot staples at him before his final burial.
I find it amazing that people hated an animated intermediary but didn’t in turn hate Microsoft. Part of me wonders if Clippy was the scapegoat that made users ignore the rest of the steaming pile that Microsoft has served throughout the years. But I’m not convinced that Microsoft is that wiley. However, I now have a new hero and a whole pile of a new material to read.
]]>Recently I caught a Boing Boing post about the USA’s deployment of predator drones along the Mexican border and it made me think of the sequence in Transformers 2: Revenge of the Fallen. It’s the sequence where the Predator drone is launched after the Decepticons knock out communications in the area and it’s the military’s last resort. Even though they’re pals with advanced alien robots, the American military’s only option is the Predator. This puts a new spin on illegal aliens.
]]>I had the most amazing Saturday at Barcamp Vancouver with my friend Richard and a whole panopoly of Vancouver’s creative community. I’d never been to Barcamp before, so I really wan’t sure what to expect in terms of the organization or presentations, but like most user groups/conferences, there was waaaaay more amazing content than one could take in.
On the Friday night before the camp, there was a meet and greet at Ceili’s where you could pick up your t-shirt and a couple of pints and get to know people in more social setting. I managed to talk to an interesting range of people with really diverse and creative backgrounds ranging from coders/developers, sound and hardware. I was surprised to run into Chris Mathieson (@cognoscento) from the Vancouver Police Museum, who I had met earlier in the year through a mutual museum connection. But on second thought, Chris is kind of everywhere, so I really shouldn’t have been surprised.
The event itself was an amazing mix of presentations and collaboration that was really inspiring and challenging. I started my day by going to a presentation on the positive impact of choirs in students, followed by a creative jam on Charettes and the importance of brainstorming on solving big difficult problems with lots of variables like reducing accidents at known dangrous intersections. I’m definitely going to steal ideas learned from this session in my own workshops.
I also saw amazing presentations/workshops on:
Overall barcamp was an amazing day full of incredible ideas and passionate, intelligent people that make me proud to be a Vancouverite involved in technology and information. The willignness to share knowledge and be open to ideas was like the university seminar that I always longed for. A huge thanks has to go out to the organizers and sponsors for doing an incredible job of making such an amazing day possible!
http://barcampvancouver2009.eventbrite.com/
http://www.flickr.com/groups/barcampvancouver/
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